Menu Close

Computing Department

Subject Outline / Aim

The aim of the ICT department at Carlton Holy Family is to equip students with the knowledge, understanding and skills to be able to make the most of new technologies across all aspects of their learning.

We have identified three key areas and have designed a curriculum which offers our students the opportunity to experience each;

  • ICT - Equipping students with skills in using software productively.
  • Digital literacy - Application of skills in a range of real-world contexts.
  • Computing - The ability to design algorithms and computing code to provide solutions.


Topics Covered

In KS3, pupils will gain the necessary skills in a range of IT software as well as gaining an understanding of computer science fundamentals.

The curriculum outline for KS3 can be seen below:

Each unit of work is aimed at preparing pupils for KS4 where they have the opportunity to choose Computer Science, Information Technologies or Creative iMedia.

Learning Journey

A more in depth look into the Scheme of Learning for each year group can be seen by clicking on the links below:

Year 7

Year 8

Year 9


There are three courses on offer for pupils in Key Stage 4; Creative iMedia, GCSE Computer Science and OCR Information Technologies.  

Creative and Digital Media plays an important part in many areas of our everyday lives and is also an important part of the UK economy. There is a demand from employers for an increasingly skilled and technically literate workforce as more and more media products are produced digitally. Creative iMedia provides students with specific and transferable skills and a solid foundation in understanding and applying this subject, whether it is in employment or higher education.

What will students learn and how is this assessed?

The first two modules are mandatory; these are followed by two ‘optional’ units, with topics chosen by the teacher from a range specified by the exam board.

Pre-production skills - exam (25%)

Pupils are introduced to a range of essential pre-production techniques used in the creative and digital media industries, including client brief, time frames, deadlines and preparation techniques.

Creating digital graphics - internally assessed (25%)

Building on the skills and understanding that they have developed in the previous unit; students explore where and why digital graphics are used and the techniques that are involved in their creation. They apply their skills and knowledge in creating digital graphics against a specific brief.

Creating a multipage website - internally assessed (25%)

Pupils explore the different properties, purposes and features of multipage websites. They demonstrate their creativity by combining components to create a functional, intuitive and visually pleasing website.

Creating an interactive multimedia product - internally assessed (25%)

In this task you will be asked to plan, design, create and evaluate an interactive, multimedia based product for a specific purpose and audience.

How will students be taught?

Students will be taught by a mixture of whole-class teaching, individual practical tasks and group work. We hope to make some links with industry experts with the possibility of field trips to some relevant locations to the coursework.

What can studying this subject lead to?

There are many things students can go on to do with this qualification; the course provides them with a range of skills to progress further in their education. Students could go on to take an A level in Media or Computer Science, or a vocational A level in ICT. This qualification, if further studied, can also provide employment opportunities in the IT or media sector.

Learning Journey

A more in depth look into the Scheme of Learning for Creative iMedia can be seen by clicking on the links below:

Year 10

Year 11


BAFTA Young Game Designers Competition

BIMA Digital Day

Apps For Good


Ask in school if you would like to borrow a Microbit to enhance your programming skills.